War of Genesis: Idle Loot Guides
Guides are grouped by player task instead of splitting every item into a thin page.

Beginner Progression Route: What to Do First
A practical first-day route: push stages, let gear determine your early class, use Training Ground carefully, and only go offline after reaching your current wall.

Knight vs Ranger vs Wizard: Which Class Fits Your Goal?
Compare the three current classes by stage pushing, PvE farming, boss/raid value and gear dependency instead of using a one-size-fits-all tier list.

Ranger Build: Evasion, Crit and Boss Pressure
Build Ranger around evasion and sustained damage, then tune the rest for bosses, raids or PvP.

Wizard Build: Fast PvE Farming and Skill Cycling
Use Wizard for clear speed and active skill loops, with enough restoration/survival to keep the farm running.

Knight Build: Safe Early Progression Without Forcing a Meta
A weapon-first Knight route for players who want stable progression and simple stat decisions.

Gear & Rarity Guide: What to Keep and What to Build Around
Understand how drops, class-specific weapons, rarity and tradeability affect your progression decisions.

Combine vs Dismantle: A Safe Gear Decision Tree
Use a simple decision tree to avoid destroying gear you should equip, combine or sell.

Training Ground Guide: Lock Good Rolls Before You Reroll
Use Training Ground as a controlled upgrade system: secure strong grades first, then spend rerolls on the weak slots.

World Boss & Wings: Why This Content Matters
Use World Boss for competitive progression and watch Wings as a high-value reward path.

Arena & PvP Guide: Build Survival Before Niche Resistance
A launch-week PvP framework for stats, survivability and class decisions without pretending the meta is solved.

Steam Market Guide: What to Sell and What to Keep
A cautious Steam Market guide for tradeable loot, valuable categories and common launch-week mistakes.

AFK Farming Guide: Push First, Idle Second
Get more from idle time by reaching your highest sustainable stage before you leave the game alone.

Stage Pushing Guide: Diagnose Damage vs Survival Walls
A simple way to tell whether your next upgrade should be damage, survival, class switching or more farm time.

Gold Bars & Early Economy: What We Can Verify
What launch-week player footage says about Gold Bars, market value and progression — without inventing a drop table.
